![]() ![]() Gearbox, though it licensed the Borderlands universe and characters, took the Tales From the Borderlands IP back from original developer Telltale Games when that studio closed its doors in 2018. The door is open, one assumes, for New Tales From the Borderlands’ approach to narrative-driven design and open-ended storytelling to make it more than a spinoff. #Color oops before and after seriesAlready, Gearbox Software’s shooter series has been adapted in the well-received Tiny Tina’s Wonderlands, which launched in late March, and which has performed so well that Gearbox boss Randy Pitchford told investors (of parent company Embracer Group) the studio “clearly” considers it a “new franchise unto itself.” New Tales From the Borderlands launches in what could be a pivotal year for the franchise overall. That might be done moment-to-moment (as opposed to chapter-to-chapter), but the game is in charge there.Ī conceptual rendering of L1OU13, an assassin robot players will encounter during New Tales From the Borderlands. Do you maintain - like, are you nurturing the group, or not? So there’s lots of, again, 4D chess happening.” To be clear, the player is not in control of the character-switching. “There’s a lot of interplay there, and it’s also up to you. “So, how am I now going to respond to these things as Octavio?” Joyce said. ![]() Octavio is the streetwise and cynical counterpart to his altruistic sister. “So, what I might think I would do as Anu,” - one of the new heroes, Joyce explained - “might be true to Anu, but it might make Octavio mad. #Color oops before and after fullFor the dialogue - which includes reading body language and facial expressions from full performance capture - players may branch their narrative with a gut call for what they’d do in that moment, or they can try to piece together a multi-character relationship that takes into account the things they’ve done and said before. Those reactions aren’t “good” or “bad” in and of themselves Joyce says that any hard failures, where a player makes the wrong decision, are limited to some quick-time events elsewhere in the game. Then, they’ll also be tasked with reacting to these decisions they made when they’re in command of another member of this protagonist trio. That means players will be inhabiting the personae of three characters, making decisions and reactions that players believe are appropriate for them. To hear Lin Joyce, the head writer of Gearbox Software’s forthcoming New Tales From the Borderlands, explain it, the job players will be doing with her characters is “like a kind of 4D chess,” just applied to narrative role-playing. ![]()
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